ISSN 1930-0158
Vol. 26, Issue 2, 2026July 31, 2026 EDT
Improving Product Testing With the Use of Artificial Intelligence for a Card Game Company
Improving Product Testing With the Use of Artificial Intelligence for a Card Game Company
Articles in Vol. 26, Issue 2, 2026
Vol. 26, Issue 2, 2026
- Letter From the Editor: How Leaders and Institutions Adapt to DisruptionJohn Garger
- Towards a Theory of Organizational RehiringJason Rekus Ross
- Global Risk and Resilience in Sustainable Climate Finance: Behavioral, Financial, and Governance Implications for Financial InstitutionsUdey ChaudhryArthur Jue
- How Gamification Influences Behavioral Motivation to Participate in Wellness Programs: A Phenomenological StudyEzekiel Carlos Dominguez
- An Examination of the Different Leadership Styles Employed by Leaders of High-Performance Employees Based Upon Individual Work Setting ArrangementsNiall HegartyGerald CusackCarmine Gibaldi
- Improving Product Testing With the Use of Artificial Intelligence for a Card Game CompanyStephen PennDeepeka GurunathanVaishnavi Govind Bhamare
- Rethinking How We Evaluate School Safety: A Public Health Case for Community-Centered AssessmentMadhury RayLuis G. VargasAmos N. GuioraMarcel C. MinutoloDanielle N. Poole
- How to Live a Meaningful Life: Using Design Thinking to Unlock Purpose, Joy, and Flow Every Day by Bill Burnett and Dave EvansKaren Markel
Penn, S., Gurunathan, D., & Bhamare, V. G. (2026). Improving Product Testing With the Use of Artificial Intelligence for a Card Game Company. Journal of Behavioral and Applied Management, 26(2), 91–99. https://doi.org/10.21818/001c.166108
